Friday, April 11, 2008

$1 nerf-like guns from target war rules

I highly recommend this game to any office that:
A- Doesn't communicate and needs some bonding action
B- Doesn't get along and you want a fair and square opportunity to shoot someone, multiple times.
C- Needs to change things up a bit. Believe me, you'll go to printer or fax machine a lot less often and at a much quicker pace.

The war must start with every person in the office in position of one $1 Nerf-life gun from Target and three pieces of ammunition.

You cannot shoot someone while they are on the phone, in the "home base" position (at your desk and gun not in-hand), in a meeting, or while a student is in the office.

Other than that you can shoot some just about any time they are in the office.

If you shoot at the person and miss, the person being shot at gets to keep your single unit of ammunition.

If you shoot and hit the person anywhere on the body, you get to keep the unit of ammunition you shot them with and take one unit of the victim's ammunition.

The director of financial aid, or the "Big Boss at the end of the level", cannot be shot at until every other piece of ammunition has been collected.

First person to collect all units of ammunition, 24 in all, is taken out to lunch by the rest of the office.

Let the games begin.


I had many more inciteful things to say about this week but that will have to wait till Monday.

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